Showing posts with label post apoc. Show all posts
Showing posts with label post apoc. Show all posts

Friday, March 13, 2009

Wastelands Visit and Rodents of Unusual Size

I'm not wasting another breath on the Sin Continent issue for now until it actually happens. That's when the interesting issues regarding it will arise. For now? I headed over to the Wastelands to see Dia's latest digs. See, the Wastes has a parcel swap program, enabling residents to move around to equal-sized plots if they want a change. It makes sense to me as the community is one whose very theme revolves around a post-apoc, semi-nomadic, survival lifestyle. She swapped her Bog barbershop to stake out a new spot at the Fissure...I loved her beanbag so much that we decided to venture cross-sim and get one for me too...
Her scooter had undergone a few modifications since the last time I rode it and we made our way across the rugged landscape...I later wandered down the way from her place and besides the heads/skulls on a stick, random big creature bones and unidentified goo, I found these, um...R.O.U.S. Let's just say I gave that cage a wide berth...

Friday, July 25, 2008

Elle's Guide to SL Sims...of the Fuuuuture!

I recently had a discussion about the futuristic sims of SL and here are some of my faves...

Suffugium
This cyberpunk sim is laid-back and filled with interesting, talented regulars. A fantastic build unto itself, explore its buildings, get lost in the sewers or chill at the basketball court and listen to music. Look out for those probes!Extropia Core
Most futuristic sims I came across were dystopic or post-apoc in feel. Extropia was like a retro breath of fresh air in that space age optimism kind of way. Home to Sophrosyne's Salon--where the audience is as interesting as the topics discussed there on Saturdays--Extropia is a bright shiny Tomorrowland vision of the future and well worth a visit...
The Wastelands
This collection of post-Apocalyptic sims is renowned for not only the ingenuity of its citizens and builds, but their true individualism and talent. Not to mention, where else can scavenging turn into survival of the fittest?
Future City
Like a Blade Runner vision, Future City's multilayered, sky-grazing, incredible builds will have you coming back to see it again and again...Please open officially soon! PLEASE.
Insilico
The future is now and evolving at this new high-in-the-sky cyberpunk build. Keep an eye on it as its community grows...
Midian City
Gritty dark urban RP and one of the best builds on the grid to me...
City of Lost Angel's
One of the now biggest (with new sims recently added), oldest and "baddest" of the dark urban future RP sims where demons, angels, lycans, vampires, humans and everyone else roam and use the CCS combat system. When the RP's good, the RP is good there. And if you're squeamish or think you should have lots of limits or if you don't think something bad could happen to you here, why the hell are you there?
Toxian City
Like CoLA, a dark urban future sim, but personally I found the RP a bit easier to get into as a newcomer. Wear an observer tag or go ahead and put on the DCS combat system and jump right in. Maybe you'll even get to join the rest of the citizens in trying to take down one of Toxia's infamous toxic waste monsters...
Space Colony Necronom VI

This futuristic sim is set on a space station filled with slaves, cyborgs, crew members, aliens, traders and pirates. Very much a mature sim and RP experience, but it also has a very interesting HUD called NeMit, which allows you to accomplish missions without necessarily being a part of the overall RP.

Wednesday, July 2, 2008

Getting a Haircut--Wastelands Style

I promised Dia I'd let her give me a trim at her barber shop in the Wastelands' Malady Bog. After all, I've got a lot of hair and in the Wastelands, I dunno...shorter just seems to be more manageable and make more sense there. I can't worry about my hair when I'm just trying to survive, you know? She told me to rinse my hair in the water in the bucket in the corner. "The color's fine," she told me. "It'll be good for your hair." Umm, OK. I shrugged and dipped my head into it. Good thing my metal ears are treated. The chair wobbled a bit on its cinder blocks as I sat down and let her go to work...For a moment there I was given a bowl cut, which wasn't quite what I had in mind...
I was like, "Go even shorter! Go for it!" and she got to hacking at it with her rusted shears even more. "Take a look," she said when she was done. I peered at myself in the cracked mirror and smiled. "Perfect!" I said. Now when you see me wandering or hanging out in the Wastelands, you'll know who to credit for the trim!

Wednesday, June 4, 2008

Chillin' in the Wastelands

Finally got a chance to see Dia's new place in the Wastelands sim...We headed over to the brand spankin' new Malady Bog sim there, where they were hard at work getting everything ready...
We came across the Big Ass Bird, who didn't seem to make the sim crossing. It's lucky the weapons don't work on it yet or Dia would've gotten to clobberin'. At first I said "That's good eating!" then thought that a bird that big either a) might try to eat you or b) wouldn't be good to eat because of how it got that big...
We hopped on her scooter and were off...
Before ending up at the fight night cemetery where she showed me her grave and that of Gene Replacement, creator of the original megaprims. It's fitting for him, huh?

Friday, March 21, 2008

Biking Through the Wastelands

I had always heard about the post-apoc collection of sims that make up the Wastelands. I have met a few of its residents in Suffugium before. Highly creative, really nice, and pretty damn funny, so last night I thought I'd check the place out for myself...I decided I was going to bike through all 8 of the sims and brought out my trusty hobo bike. I started out in the Wastelands, went North through Burnt Oak and the North Yard and down into the Junkyard...
I want to believe that this is someone's pet just saying "Hi"...
I kept on down to Fort Stygian and around to Ashvasta and Cormac, where I found the high mesa...
I stopped to look at the Great Fissure and said hello to an alien named Yonathan. After all, just because you're a scavenger alien or a "different" being doesn't mean you shouldn't be talked to, you know? If you're a fan of creative builds and sims with a vision of theme like I am, the Wastelands is worth the trip.